Field Events

Pole Vault, High Jump
Worst to Best
Tied Heights are seeded randomly, regardless of placing at Districts

Shot Put, Discus
Flighted, Worst to Best
Tied Marks are seeded randomly, regardless of placing at Districts
Final four (4) throws

Long Jump, Triple Jump
Flighted, Worst to Best
Tied Marks are seeded randomly, regardless of placing at Districts
Four (4) Jumps

Running Events

100, 100H, 110H, 200, 300H, 400, 800, 1600, 3200, 4x100, 4x200, 4x400, 4x800

District Winners (2) - will get lanes 4 and 5 based on District time; all others will be seeded based on time (District time).

Lane Final
1 5th Fastest Non-Winner
2 3rd  Fastest Non-Winner
3 1st Fastest Non-Winner
4 1st Fastest District Winner
5 2nd Fastest District Winner
6 2nd Fastest Non-Winner
7 4th Fastest Non-Winner
8 6th Fastest Non-Winner